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Reviews

Web Wombat:

"This would be a good book for a young person who you may consider to be too close to computer gaming and who may benefit from having their imagination channeled elsewhere."

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Amazon.com – Review by Starre Sheep:

"As soon as I finished reading this, I wanted to grab the first young person and give them this book! The story is so fast paced, interesting and exciting that it took me only one sitting to finish it. I can see reluctant readers, especially middle-grade boys loving this. Being about computer games, virtual worlds, battles and as the title suggests - quests - I can see them tuning into it with the same effect that Matthew Rilley's books have on adults."

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Interstellar Ramjet Scoop #253, April 2010 – Review by Bill Wright:

"The action is fast and furious with enough blood and grappling with unspeakable opponents to sate any teen's ghoulish proclivities. But the overall plot and point of it all are more complex than a simple slimy narrative can encompass. Gamers' Quest twists and turns as fantasy and reality coalesce then diverge into new states of being. The only constant is friendship between Tark and Zyra that continues until an entirely predicable but, to me, totally surprising conclusion. Kids will love it. So also will adults..."

 

Around The Bookshops NZ, May 2010 – Review by Barbara Murison:

"Players of computer games often want to enter the world unfolding in front of them on the screen but what would happen if the computer images had the same feeling about our 'real' world? This is non-stop action in a story that is a cross between a computer game and Dungeons and Dragons with much over-the-top humour."

 

Melbourne Science Fiction Club – Review by Ian A. Chapman:

"I found Gamers' Quest quite tense and appreciated the various worlds and environments through which they travelled; the humour mixed through the chapters carried the story and my interest, plus the twist on clichés worked splendidly."

 

Viewpoint, Vol.18, No.1 – Review by Eddie la Marca:

"Gamers' Quest deals with complex themes, including the nature of an existence, purpose, identity, equality, and reality. Fortunately, these themes are not brutishly shoved in the reader's face ...
Gamers' Quest doesn't muck about with metaphors and junk, it gets right to the point, often with violence along the way. It would make a good movie too..."

 

Inside A Dog – Mini-review by Tom-Tom, age 13:

"The best thing about this book is the action and adventure. It was almost as good as playing a video game."

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Australian Women Online – Tania McCartney :

"Ivanoff manages to combine action with an extremely clever plotline that will have readers guessing ‘til the end. His story may be awash with rotting sewers and echoing and cavernous scenes of grunge and metal, but a nice meandering ribbon of romance brings unexpected emotion to the story, rounding things out into a well-crafted book both teens and adults will enjoy."

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ReadPlus – Donella Reed:

"With a fast-paced plot and some interesting twists, this is an enjoyable book ... Students with an interest in gaming and alternate realities will be very excited about this book"

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KidsLife – mini-review:

"The plot will keep readers 11+ engrossed to the end."

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Aussiereviews.com – Claire Saxby:

"Gamers' Quest moves at breakneck speed from challenge to reward, from one world to another. Pitched squarely at readers who are computer-skilled, and game fans, it is a wild adventure. Recommended for upper primary to early secondary readers."

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MC Reviews Website – Marion J Lawie:

"This is a ripping futuristic adventure yarn with a high page turning quality ...
Ivanoff has managed to come up with original spins on what you would expect to find, from dragons and magic swords to the ghost in the machine. And it really isn’t easy to guess how each sticky situation will be resolved, or to know whether new characters are going to help or hinder Tark and Zyra on their quest."

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Boomerang Blog – William Kostakis, author of Loathing Lola:

"George really did capture the sensation of being inside a video game. There isn’t an air of ”older person writing for young people” about the whole thing, which is great, because us young’uns, especially us cynical gamer young’uns, can smell a fake a mile off. Gamers’ Quest passed my test with flying colours..."

William's mini-review appears at the end of George Ivanoff's guest blog.
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YARA Older Readers Website – Review by Josh, age 11:

"This adventurous book is full of twists and I recommend it for readers aged 11 and over. I give it 8 out of 10 because it is fast, fun and unpredictable with a thrilling plot, characters and events."

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Hey! Teenager of the Year – Reading and writing blog by Steph Bowe:

"Gamers' Quest is a really cool sci-fi/fantasy novel that I think will appeal especially to teenagers who enjoy reading fantasy, playing videogames and are intrigued by concepts of reality & identity. This novel certainly contains a lot of action and adventure, and challenges ideas about reality & virtual worlds in videogaming. I think it'll appeal to girls as well as boys (Zyra is a pretty awesome character), and anyone 10 & up can read it."

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Buzz Words (#70, 15 Oct 2009) – review by Jenny Mounfield:

"Ivanoff has managed to raise some of the most intriguing and essential questions about what it means to be human while delivering a thrilling adventure story that resonates on many levels. ... Gamers’ Quest has all the makings of a cult classic. Highly recommended for its enjoyment value alone, this book would be a powerful tool in a classroom environment, sparking all manner of thought-provoking debates."

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MS Found in a Shoebox – Writer's Blog, Narrelle M. Harris (author of The Opposite of Life):

"Gamers' Quest is a zippingly entertaining YA novel. ... The main thing I enjoyed about this book was the characterisation of Tark and Zyra. It would be so easy to make them 2D people in their constructed world, but there is an energy and sweetness to them and their relationship which I found charming."

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The Great Raven – Book review and science fiction blog:

"A good introduction to speculative fiction for younger readers, this one is non-stop action with a light touch. There is a lot of delightful over-the-top silliness – you wouldn’t for example, want to be a mage in this world, where you can end up a toad if your spell bounces back at you. The story is a cross between a computer game and Dungeons and Dragons, with a touch of Westworld."

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Tark